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The amazing spiderman 2 steam
The amazing spiderman 2 steam








the amazing spiderman 2 steam

I got help with conceptualizing a game about Hope because there is so little of it in the world for many people and something that would have taken hours was fastened with the help of AI. But to refine a process you need to understand the process in the first place or else it is shooting darts in the dark. I am conceptualizing a game about hope and this is where working with chat gpt can refine my process, something Google search cannot do. However, this does not mean an art team cannot use it for early mood boards, concept iterations, and drawing over it.Īs an example, I am using chatgpt for game design and movie concepts but by using I mean feeding it information based on years of work that comes with an understanding of progression, gameplay engagement, and storytelling elements.

the amazing spiderman 2 steam

Take generative AI art for example, to the trained eye, replacing concept artists with generative AI art is a brain-dead moment in organizations because generative AI art all looks the same, it does not have the versatility that an experienced artist will provide.

the amazing spiderman 2 steam

So regarding AI or generative AI, I am not in the camp of AI will replace us or a person using AI will, these are knee-jerk reactions that anyone who has been long enough in the industry would have seen come and go.īut I do believe there is a strong place for AI in different fields including creative fields when used by people who actually have experience in such fields.

the amazing spiderman 2 steam

I am pretty much an open book when it comes to my thoughts on things and my career. The process is as much fun as the end product. Take one game mechanics or feature and keep iterating on it till it feels just right. You don’t have unlimited resources or time to keep going on without testing versions of a product. One of the great things about making a game or indie film is you need to be frugal. This is why early solutions should be dirty, fast and scrappy to test. This is because when we only want to solve the problem as fast as possible, we may do it, but in doing so mess up our game architecture or spawn a dozen secondary problems that come in later. Īny person who has worked long enough in games in the capacity of a designer, artist or programmers knows their first solution to a problem or first idea is usually crap. If we are not iterating fast, iterating dirty we are failing. The value of quick dirty iterations only becomes clearer once you have gone through many cycles of games, films or other products.










The amazing spiderman 2 steam